![]() For example, which researching this article I realize I should be calling them Settlements instead of Expansions, which I’ve been doing up until now for no apparent reason. ![]() But it’s well worth reading through to see how elements of previous Settlements apply to the current one you’re on (or will be on).ĭwarves: The Elvenar Wiki is a great resource and not utilized enough by players. So while I’m going to offer a guide on strategies for each settlement, note that they all have similar themes that you can likely apply to future settlement (I’ll project for Wood Elves as best I can).Ī note: Is this long? Yes, because I’m covering 3 and 1/2 Settlements. As irksome as that sounds, I just finished Orcs so I’m really not that bothered by that. Wood Elves so far I’ve encountered Culture buildings that require roads and a 10% cut to your Mana store every night around 3am WST (Whatever Standard Time). Orcs is very long, but while I won’t call it fun I certainly won’t call it completely boring because you do have to plan ahead a little more than with the others. ![]() But with settlements, while some become an interminable slog, I can appreciate the attempt to evolve the process every time. ![]() For better or worse, the devs tend to experiment with new ideas through new developments. When I started getting into Orcs, I noted some common themes. Lately some have been asking me for a simpler breakdown of expansion races. ![]()
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